This "TIE Fighter" is the standard bomber design used by the Galactic Empire although there are gunboats and some other small craft that the Empire uses that can also be used for attack missions. While the TIE bomber is not as maneuverable as the TIE fighter, is an excellent platform for pinpoint assaults on large space and ground targets. Unlike the Rebel Alliance and the New Republic, the empire does not construct many multi role small craft. Like, the TIE fighter, the TIE Bomber is well armed and inexpensive to manufacture. Like the TIE Fighter, it is also very lightly armored (although better than a TIE fighter) and carries no shields. It also has no Hyperdrive which limits the ship to deployments from starships, ground stations, and space stations.
The TIE Bomber both looks like a standard TIE fighter and does not at the same time. The bomber has two solar collecting panels on either side of the bomber but the top and bottom sides of the panels are at an angle and the panels are elongated. These increase the bomber's range without increasing the amount of fuel that the bomber can carry. The fighter has a cockpit on the starboard side similar to the TIE fighter but longer and has a module on the port side that carries various weapon systems and ordnance. The pilot is in a simple acceleration couch. Behind the cockpit and weapons pod are the fighters power system, engines, and support equipment. Unlike most of the rebel fighters, most systems do not have backup systems. This allows the bomber to be lighter and less expensive but also means that critical system failures are more likely.
The Bomber carriers two laser cannons for defensive purposes. The laser cannons are the same mounts that are carried on the standard TIE fighters. While not as powerful as those carried on most rebel fighters, they are capable in the defensive role. These bombers are normally escorted by TIE fighters to increase their survival. The TIE bombers primary purpose os to carry various explosive ordnance such as thermal detonators, mines, concussion missiles, and proton torpedoes.
In Phase World terms, like in Star Wars terms, the TIE bomber should be considered a throw away fighter. As stated earlier, It is not very powerful but is very cheap and easy to construct in large numbers.
Notes of game conversion:
Because of the nature of the movie series "Star Wars" and the needs to put the fighter into game mechanics, I have given many statistic as two different possible statistics to take this into account. The G that I have seen listed would not be sufficient to get near the speed of light yet many episodes have indicated speeds in this area. In some ways each version is closer to what was seen in the series. I do make one huge change, fighters in Star Wars act as if they are in the atmosphere even when they operating in space. This is incorrect. The Television series Babylon 5 is a good series to watch to get a clearer idea on how space vehicles would probably maneuver.
Phase world version uses my revised phase world starship rules and can hold their own against most C.A.F and Kreegor fighters. This version is recommended if you with to put them into Phase World as among equals. See Revised Starship Rules for Phase World for more details.
Moderate version uses Gs of acceleration and reduced weapon ranges. This version is useful for Mutants In Orbit, Phase World if used as a lower tech race, used with my Earth Force ships conversions for B-5, and as a possible crash on Rifts Earth. Listed is the formula to allow player and game masters to calculate the fighters velocity and distance traveled.
Model Type: TIE Bomber
Vehicle Type: Tactical Bomber (Space and Atmosphere)
M.D.C. By Location:
|Laser Cannons (2):||35 each|
| Engines (2):||150 each|
| Energy Panels||250 each|
| Main Body:||500|
|Reinforced Pilots Cockpit:||150|
 Loss of the Bomber's engines will reduce performance of fighter by one half per engine and loss of both engines will prevent fighter from performing beyond 5% of normal (This is using maneuvering thrusters and gravitic propulsion). Due to gravitic propulsion systems, fighter will not crash in an atmosphere even if both engines are destroyed.
 Destruction of energy panels will not destroy the fighter, but the detsruction of a panel will reduce the range of the fighter by one third. Destruction of both panels will reduce the fighters range by two thirds.
 Depleting the MDC of the main body will put the fighter out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck. In an atmosphere, the fighter will crash.
Driving on the Ground: Not Possible.
Phase World Version: Has a special sublight engine that allows the ship to travel up to 40 percent of the speed of light. Fighter can accelerate/decelerate at the rate of 1.25 percent of light per melee maximum.
Moderate Version: The bomber does not have an effective top speed but is limited by acceleration. Bomber can reach a top acceleration of 7.5 G.
Atmospheric Propulsion: Both Version: Due to the fighters being non aerodynamic, the fighters flies in an atmosphere through brute force and gravitic propulsion systems. As a result, the fighter is relatively slow in an atmosphere and has a top speed of Mach 1.5 (1,112.2 mph/ 1,789.9 kph) in an atmosphere. The Gravitic propulsion enables the fighter to enter and leave an atmosphere under its own power.
Stardrive: None, the TIE Bomber does not carry a hyperdrive.
Maximum Range: Both Versions: the fighter has enough fuel for 168 hours (7 days) of operation. Fighter uses a very small fusion cell system for power systems. The fighter carries seven days of consumables for fighters crew.
Length: 25.6 feet (7.8 meters)
Height: 16.1 feet (4.9 meters)
Width: 28.5 feet (8.7 meters)
Weight: 18.0 tons (16,300 kg) unloaded
Power System: Fusion power supply with a 7 day duration at normal output. Fusion power supply can run life support without any thrust for four months although rations and water will have long run out.
Cargo: Negligible. The pilot can carry a few small items with him. Does not include ordnance pod.
Market Cost: 38 million credits to build.
COMBAT BONUSES: The Imperial TIE Bomber is very maneuverable and very accurate. Use the Phase World Starfighter combat (Elite or Basic) skill.
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By Kitsune (E-Mail Kitsune ).
Rifts Conversion Copyright © 2000, Kitsune. All rights reserved.